

co-funded European project aimed at introducing primary school students to the fundamentals of Artificial Intelligence (AI) and coding through immersive, gamified learning experiences within Minecraft Education Edition.

Project objectives:


Educational Resources: Creation of lesson plans and teaching materials that enable educators to seamlessly incorporate SEL-focused Minecraft activities into their curricula.
Collaborative Effort: A partnership among six European organizations, including DANMAR Computers, Asserted Knowledge (AKNOW), ATERMON, Digicult, the National Association of Resource Teachers (NART), and the University of Valladolid (UVa), bringing together expertise in education, technology, and game design.

SELsMINE Self Management (Camp entrance)

SELsMINE Social Awareness (Map starting point)


WOMENIN Map 3 (Parking, company entrance)
Promote Internationalization: Encourage a global perspective among women entrepreneurs.
Enhance Digital Entrepreneurship: Provide tools and training to support digital business ventures.
Facilitate Networking: Create platforms for women entrepreneurs to connect and collaborate.

https://hirer.erasmusplus.website

HIRER Escape Room 3 (Parking, entrance to Mines)

https://test.mindthegame.ltd/brandgame#meterotrolink

https://healthcraft.erasmusplus.website

https://ecostand2023-1-ro01-ka220-sch-000156665.com/

https://remwork4smes.erasmusplus.website



(Screenshot from offical page)
https://atermon.nl/santas-surprise/

(BE Addon)
https://atermon.nl/magic_ducks/

(Screenshot from offical page)
